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This stage is usually a starter, but is sometimes a counterpick because of the statues blocking projectiles in the second level, limiting approach options for characters like Mario and Falco. The second level also has walk-off edges, allowing easy and/or early KOs, such as a high knockback attack being able to finish off an opponent at stupendously lower percentages than normal when near the blast line, or characters with chaingrabs that involve walking or dashing being able to drag an opponent past the blast line (as with all stages involving walk-off blast lines), such as King Dedede with his down throw.