That crucial bit of context, though, really changes the game, because Roots Of Pacha is set in the stone age. You've just settled in a new wilderness area and have to discover what we now think of as basic ideas, like domesticating animals, from scratch. You can't grow potatoes without first discovering potatoes as a concept, right? So likewise, you have to figure out how to process and preserve food, start making art, and expand your village with new buildings in a way that really shapes civilisation. It puts a big twist on the genre, while still keeping the basics of the Stardewlike intact. Plus: baby mammoths! What more encouragement do you need?