These microgames are created by Mona and themed around everyday routines. They are unlocked by completing Intro Games for the first time. The intermission stage takes place in her bedroom. The score indicator is a single-day calendar. The number of lives is represented by dust brushes. The characters' pads are striped placemats. The wardrobe behind the player opens up to reveal a microgame. If the player wins, the room becomes clean. If the player loses, the wardrobe bends down and the room darkens. When the player encounters the boss, the wardrobe jumps in circles.