To make sure there will be no header conflicts, you can define GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the development environment header. This also allows the two headers to be included in any order.
To make sure there will be no header conflicts, you can define GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the development environment header. This also allows the two headers to be included in any order.