The second reason for the decline of co-op multiplayer likely has to do with the spread of online-gaming to consoles as well as PCs. With console gamers now able to engage in death-matches and team matches with other players all across the world, split-screen modes were no larger mandatory for games that wanted to include a strong multiplayer experience. Issues of profit arose as well; if a console game had a 4 player split-screen mode, only one out of 4 players needed to buy the game disc, while a game with online multiplayer-only forced every player to buy their own copy. With these incentives against split-screen gaming, couch co-op dwindled among big-name titles: even the Halo franchise, a staple of the split-screen console genre, dropped both local co-op and multiplayer in its most recent release, Halo 5: Guardians.