The Joy Of Creation Story Mode How To Beat Bedroom

With the game, the team wanted to explore the "wild extremes" of childhood. The game's setting, the Maw, was created as a piece of concept art "where all the worst things in the world could be left to rot".[7] In keeping with the theme of childhood, the team opted against creating a powerful protagonist. While the gameplay has been described as stealth-based, the team prefers to describe it as "hide and seek" feeling that even the term "stealth" gives the impression of an empowered character.[8]