Some sort of conclusion, then. I feel disappointed with Proving Ground. The multiple modes, with individual progression based on the challenges you take, is all good. The challenges themselves, and the landscapes in which they exist, are mostly dull and uninspired. Where Project 8 felt like the result of Neversoft's having gone away and thought long and hard about what to do with their ailing series, Proving Ground feels like an attempt to just stick a load more stuff into the mould, without enough thought. The rigging feature is too awkward to have justified such a major part of the game, and too much else is glitchy and clippy. And yet, it's still a solid Tony Hawk game, with vast amounts to do and plenty of new stuff to learn. (Although, the amount of new features can have the effect of having the entire game feel like a tutorial). It's very, very big. But the dingy environments don't endear you to exploration - where Project 8 might have you stumble upon a pretty park, Proving Ground is more likely to reveal a litter-filled wasteground.