There's no escape. When you land on the island theme park that acts as a hub for the mini-games, you realise you will need to continue talking to NPCs, clicking on emails from other characters and generally interacting with the rest of the "cast" in order to make progress. Besides that, the idea is to wander around the island competing in a few dozen stylus-driven mini-games, earning stamps and tokens as you do, accumulation of which helps you buy your way into new areas. There's some light puzzling, too - usually a case of finding and equipping an item in order to access a new section of the map. It's all easy enough to get your head around with minimal instruction, and the DS' two screens mean you can always view maps and item totals at a glance, but it's pretty numbing to play.