Everywhere within the zombie infested corridors and shops of Willamette has something provocative and interesting inside. Stores are home to plenty of tools and weapons to assault the undead with, costumes and articles of clothing for Frank to play "dress-up" in, food to help restore Frank's health, and sections of the mall--from the amusement park-esque hall to the main courtyard--that makes Willamette feel like a living, breathing place. The way areas connect, the paths that players must take to rescue survivors, tackle the terrifying time limit (more so terrifying than the damn undead!), and beat down psychopaths standing in his way--it all requires planning, knowing the lay of the land, and strategy to accomplish.