also, Nintendo's ports of old games are usually just glorified ROM's. whereas Nightdive develop the ports to add new features, provide options for whether to have as close to the original experience as possible or to have something more modern (ex. fog and save states in Turok). not only do they develop these features and their remaster engine, they also y'know, have to bargain for the licenses in the first place, which is a lengthy, expensive process when you're digging up the cult games Nightdive typically do. also, you're just blatantly ignoring how Nightdive are not Nintendo and don't have a suite of titles to justify setting up a discrete subscription model for their remasters like Nintendo or Xbox have. ridiculous comparison. what Nightdive charge for their remasters is actually really industry standard, looking at all of the recent ports of the older Final Fantasy titles from Square Enix.