That may have been 12 years and two console generations ago, but the reputation of motion controls never really recovered -- and bad implementation still plagues Nintendo's modern-day console. Skyrim has solid gyro controls for aiming, and a surprisingly great use of HD rumble for lockpicking, but normal attacks call for nothing more than the standard Wiimote waggle -- again, needlessly replacing a button with a cumbersome flick of the wrist. Similarly, motion control in Dragonball Xenoverse 2 replaces a simple two-button combination with a series of gestures. Firing a kamehameha has never been more complicated.