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The acronym IWAD is generally interpreted as "internal WAD"[1] and refers to a WAD file which contains all of the external data for a complete game. In order to be identified as an IWAD, a file must contain the "IWAD" (49 57 41 44) magic identifier as the first four bytes in its header. An IWAD file is required for execution of any of the stock Doom engine games. This is in contrast to PWADs, which are "patch" WADs intended to replace or augment the content found in the IWAD.