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These microgames are created by Ashley and themed around food. They are unlocked by completing Nature for the first time. The intermission stage consists of a dining room table. The score indicator is made of cheese. The characters' pads are plates. The number of lives is represented by forks. When the player encounters a microgame, a donut appears. If the player wins, the donut gets eaten. If the player loses, the donut falls to the ground and becomes contaminated. When the player encounters the boss, a blue star-shaped donut appears. When the player loses all of their lives, the donut falls on its back (except for the star-shaped donut).