In the Creature Stage, the player has a home nest where members of their own species are located. The nest is where the player respawns following death, and acts as a recovery point for lost HP. Other species' nests are spread throughout the continent. While interacting with them, the player can choose to be social or aggressive; how the player interacts with other creatures will affect their opinion of the player's species. For instance, by mimicking their social behaviors (singing, dancing etc.), NPC creatures will eventually consider the player an ally, but if the player harms members of their species, they will flee or become aggressive upon sighting them. The player can heal in allied nests and add allied creatures to their packs. Epic creatures, which are rare, aggressive creatures more than twenty times the player's height, feature prominently in the Creature Stage. The player cannot use social interactions with an Epic creature. There are also Rogue creatures which may be befriended or attacked. Additionally, spaceships may appear in this stage and abduct a creature.