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For those of you who are unfamiliar with the Strategy & Tactics family, it is a magazine filled with mediocre to decent historical articles largely written by amateurs. There are currently three publications: Strategy & Tactics, World at War, and Modern War. Strategy & Tactics is by far the oldest and covers a wide range of military topics though has had less WWII and modern warfare since the dedicated spinoffs were created. Each issue also comes with a game that is on the same topic as the cover story for the issue. The games frequently will draw from a series of basic rules with the same mechanics often appearing multiple times, each time slightly modified to fit the current topic. Compared to a game from a traditional publisher they are fairly unpolished, could have used rules editing for clarity, and are frequently unbalanced due to lack of playtesting. If you follow a typical 1-10 rating scale, they will frequently be in the 4-6 range. Most are worth a try, but due to the lack of balance they are often only worth a play or two before moving on. Sometimes the lack of balance is due to the historical situation being represented and the playtesting failed to come up with better objectives to compensate, but oftentimes the lack of balance is because the game is broken (as will be seen below). The other fun part is missing rules and possibly game breaking errata. For example, Panzers East Solitaire was missing a movement table that makes the game unplayable without it as non of the units have printed movement and rely on the table.