In this case, that's more of a self-imposed restriction by Oculus. You can send a full-resolution non-encoded video stream over USB-C no problem, and if I heard right, Pico Neo 3 can do this. VirtualLink was also the standard proposed to do this.
In this case, that's more of a self-imposed restriction by Oculus. You can send a full-resolution non-encoded video stream over USB-C no problem, and if I heard right, Pico Neo 3 can do this. VirtualLink was also the standard proposed to do this.