What makes this seem even more incredible is the fact that games such as Diddy Kong Racing were developed by very small-sized teams within Rare. In this particular instance, a team of around 14 people worked full-time on the project, which Musgrave believes is the absolute sweet spot in terms of working effectively, knowing what everyone else within the team is doing and having fun. Drawing a comparison with today, the former Rare man believes that some of the problems with how things are now is that there is a lack of creative ideas because the money and the teams are simply too big.