If no frames are dropped for a certain time, the player will try to move the user up to the next level of quality to check if they are able to sustain the higher rate. If they can't, the player will drop them down again.
If no frames are dropped for a certain time, the player will try to move the user up to the next level of quality to check if they are able to sustain the higher rate. If they can't, the player will drop them down again.