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The gameplay is very, very fun in Worms World Party. It is a turn based affair (I usually hate turn based strategy games), and there isn't any other way to do it. Strategy revolves around using the correct weapon at the right time, and the knowledge of the specifics of each weapon is paramount to winning the game. There are not very many weapons that are completely useless (although the handgun might qualify), and each has their special place in the game. The basic weapon is the bazooka, and several variations include the homing missile and mortar. Time delay weapons include the grenade, cluster bomb, and holy hand grenade. Close quarter weapons consist of the battle axe, baseball bat and fire punch. Several guns are available at your disposal, such as the shotgun, uzi, and minigun. Dynamite and mines can also be placed on the landscape. To round out the impressive list, we have silly weapons, such as super sheep, old woman, concrete donkey, and homing pigeon. To augment your weapons, several crates and utilities are placed on the map during a round, which can give you special abilities (like fast walk and a jet pack) or refuel your ammunition supply. All of the features complete the Worms World Party package with a ribbon of awesomeness.