Paul Preece got the inspiration for Desktop Tower Defense in 2006. He noticed a lack of tower defense games that allowed proper "mazing" (controlling movement of enemy forces by placing towers in their path). Preece did not immediately start work on Desktop Tower Defense because he considered Flash to be too difficult to learn. It was only after an acquaintance created Flash Element Tower Defense that Paul started work on the game. Starting from the "Autumn Tower Defense" map created for the real-time strategy game Warcraft III, Paul Preece created a simple tower defense game that could be played using only a browser. Because of his lack of skill with computer graphics, he named the game's site HandDrawnGames.com[3]