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The only acceptable weaponswap i would consider is if they made us choose a kit as our class mechanic as the weaponswap, and shoved the utility belt skills into our utility slots.

Other than that, no. Weaponswap as a concept is already awful to begin with, and half of the problems this game has could be attributed to it ( i'll argue the other half is the terrible boon/condition system ). I play engineer both for the aesthetics and also to get away from that terrible system.