But the game loaded fine. So I went back to the debugger and placed somebreakpoints around where the WebAssembly module is loaded, realizing that itsonly purpose is to deobfuscate the JavaScript that eventually makes it into that"SOURCE" pseudo-file I saw earlier. I figured this out by hooking thegetStringFromWasm function in 'game.js' and looking for any sort of JavaScriptcode. I extracted these to files so I could beautify and inspect them. Thecontents of "SOURCE" were in the second of these.