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After Activision moved the series from Neversoft to Robomodo, the developer significantly changed the general outlet and gameplay of the franchise. Tony Hawk: Ride and its successor, Tony Hawk: Shred introduced a peripheral skateboard which replaced the controller. Aiming to provide a realistic skateboarding experience, turning, leaning, hopping, and other actions on the peripheral device were directly translated into the movements of the in-game character via infrared sensors. This resulted in the abandonment of open levels, which were replaced by linear levels that had the character skate on pre-set paths. A similar attempt was made with the Nintendo DS game Tony Hawk's Motion, which used a peripheral device that recognized the leaning of the DS system and had the skater move accordingly.