In the Apple II, IBM, and Atari 800 versions, each of the map tiles is drawn with a black background, making everything look very dark, and there is only sporadic use of color. The C64-port gives an appropriately-colored background to the various tiles (green for grassland, blue for water). The character sprites are in color as well, albeit only a single one for each, and the screen background is dark grey instead of black. However, there are still some strange color choices, such as green-and-purple mountains. The port also still has the problem that all of the versions of Ultima II have: the dreaded rolling-over of stats beyond 99 and gold and hitpoints beyond 9999.