While THPS 5 doesn't feature perfect gameplay, what's just as unfortunate is that the progression system wrapped around it doesn't inspire. The freeskate objectives of finding the SKATE letters or the hidden tape give you points to upgrade your skills and encourage you to explore the levels, but the broader missions (which you have to do well in to unlock the next level) grow old quickly. Their basic template is repeated and adapted in each level, which means you're going to always be racing through hoops, finding items and returning them to a specified location, grinding/manualing for as long as possible, etc., no matter where you are. I actually liked a few of them, such as doing tricks on a timer to avoid having your head explode, but it all wore thin quick.