Really nothing to write home about. See my point regarding linked moves and landing 1HKO's, and having enough PP, and they should be smooth sailing. Watch out for enemy IQ skills though. I think enemy IQ was pretty minimal throughout the story, but here, you really do start to feel if Counter Basher/Hitter kicks in, or if an adjacent Bodyguard means you'll take an extra hit. Be careful. Can't name any specific threats besides Aggressor + Sharpshooter + Sniper Kingdra, which also gets Exclusive-Move User because of the dungeon floor it's in. One crit if you're weak to water is a pretty solid 1HKO. Definitely use your pure seeds or other get-out-of-jail-free cards if you made an awful starter choice like me.