Added a note to this post about using pkgchunker to chop up large flat PKG's (Composer produces flat pkgs).
-pro/unreal-setup-for-lab-environment-compiling-shaders/m-p/269905
I've been having a bash at UE5 myself.
I think I'm up to where most people are up to - files are in the right place but the library isn't detected in Epic Games Launcher. I'm not surprised, the same thing happens on our Windows platform.
I haven't managed to successfully configure the firewall rules either. My normal method doesn't seem to work, and I'm tried many different combinations to stop them coming up. Anyone able to offer some insight on what name/bundle ID to use?
(Coincidentally, we can't stop the fireall prompts on Windows either).
I also have a issue when building lighting - there's an error that comes up. The log that it points you to isn't helpful at all. Wondering if anyone else has any insights there. I know about building the lighting as we have to test this on Windows as there's some %appdata% .exe shenangans that happens that get's blocked by applocker in our environment.
Adding this here incase anyone wants to know how to add an alias to the UE5editor.app, to your Applications folder, via Terminal.
ln -s /Users/Shared/Epic\ Games/UE_5.3/Engine/Binaries/Mac/UnrealEditor.app /Applications;