It would be pretty easy to use that 4k of MAP that isn't used to store levels, but unless you could squeeze all the levels down to 4k may not be worth it since then you'd need different routines to load from string vs map.
It would be pretty easy to use that 4k of MAP that isn't used to store levels, but unless you could squeeze all the levels down to 4k may not be worth it since then you'd need different routines to load from string vs map.