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On November, Kane Carter wrote a progress report on the game. While Evergreen has been the team's main focus, POPGOES and The Machinist and Minecraft: Ghosts & Graves were also being worked on. Also at that point in development, only five rooms have been fully modelled out of the eleven that the game requires. On the programming side of development, Kane Carter is fully confident in Emil Macko and Garrett Tube's programming skills and, with all of the visual assets completed, believes the game could be completed in only a few months. Secondly, Kane Carter describes wanting the game to have replayability and talked about phone skins and collectibles that exist in the Popgoes Pizzeria. (Which were revealed to be cards as seen in Dawko's 24-hour charity livestream.) Kane Carter finishes the report by expression how proud he is of his team.[8]