Programa Calefaccion Sustentable

Prior to DirectX 8.0, the graphics programmer was restricted to a fixed-function rendering pipeline. This meant that the implementation of the rendering algorithms were fixed in the graphics hardware. DirectX 8 introduced the first versions of a programmable shading language with Shader Model 1 [4]. Shader Model 1 featured a single shader profile for creating a very simple vertex shader and did not provide a shader profile for pixel shading.