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As video games approached greater realism in their graphic capabilities, it was inevitable that controversy would result. The evidence was inconclusive, but debates continued throughout the decade about the level of profanity, violence, pornography, and whether or not video games had an addictive effect.[37][38][39][40] One game series in particular that was no stranger to controversy in the 2000s was Grand Theft Auto.[41][42] In the 2004 San Andreas installment of the series, the game received widespread criticism revolving around the Hot Coffee mod, a normally disabled mini-game that could be enabled.[43][44] The drama and pressure forced the ESRB to re-rate the game as an AO (Adults Only) and to have it pulled from store shelves.[45] The game was also criticized for being excessively violent.[46]Another game that struck a nerve with many analysts and the general public was a game released in 2005 entitled Super Columbine Massacre RPG! in which a player actually carries out the events of the 1999 Columbine high school shooting.[47][48] The game and its creator, Danny Ledonne, was both praised for the bold statement on free speech and criticized for being distasteful.[49][50] It became the first finalist to ever be rejected at the 2007 Slamdance Film Festival's Guerrilla Games Competition. In protest of the rejection, many of the finalists withdrew from the competition and in the end no awards were handed out that year.[51][52] The competition has not been held since the 2007 incident.