The product of inhumane bio-mechanical engineering, the Carcass was created in the remote labs of the Cultist enclave. Neither truly living nor dead, it exists in a state of partial re-animation - its cybernetic armature simulating a living impulse within a decaying organic host. Devised as a means of extending a soldier's usefulness in combat after death, the unliving host can only be destroyed by severing the body from its cybernetic implants.