Continuing with the spy theme, Cate is encouraged to discover as much as she can about H.A.R.M. and its goals. Scattered throughout the game world are hundreds of intelligence items which give interesting and often humorous clues and insight into the world of terrorist organizations, the people working for them, and details about their operations. Intelligence items come in several forms: letters, notes, brief cases, dossiers, folders, files, envelopes, blueprints, shipping manifests, Captain's logs, packages, ledgers, passenger rosters, security passes, film canisters, photographs (which can be collected or taken with the sunglasses), and film reels. Intelligence items can also be gathered through conversations/interrogations with people as well as eavesdropping on other conversations. Gathering intelligence is rewarded with bonuses. Bonuses include health, armor, ammo capacity, damage, accuracy, and reputation.