Neither my friends nor I liked this new gameplay one bit. It just felt too haphazard. The new stun feature, the ability to pick up bombs and press A to make them bigger, as well as the 3D-ness of everything made the gameplay too complicated. The matches lasted too long, were confusing, and were often unfair as well. By the end of the night, my friends and I had given up on Bomberman 64, and we were spending our time playing the 16-bit original.