Cost is an important factor in game play and can be summed up as the weight of the player's action. With some exceptions, all cards have a cost attached to them and when used this cost transfers to the player. Cost varies radically from card to card. The higher the cost a character has, the longer that character must wait until their next turn. The lower the cost a character has, the shorter that character must wait until their next turn. For example: if a player character has a cost of 10 and a guard has a cost of 15, then the character's turn would occur before the guard's.