Support for WDM audio enables digital mixing, routing and processing of simultaneous audio streams, and kernel streaming with high-quality sample rate conversion on Windows 98. WDM Audio allows for software emulation of legacy hardware to support MS-DOS games, DirectSound support, and MIDI wavetable synthesis. The Windows 95 11-device limitation for MIDI devices is eliminated.[38] A Microsoft GS Wavetable Synthesizer licensed from Roland shipped with Windows 98 for WDM audio drivers. Windows 98 supports digital playback of audio CDs, and the Second Edition improves WDM audio support by adding DirectSound hardware mixing and DirectSound 3D hardware abstraction, DirectMusic kernel support, KMixer sample-rate conversion for capture streams, and multichannel audio support. All audio is sampled by the Kernel Mixer to a fixed sampling rate, which may result in some audio getting upsampled or downsampled and having a high latency, except when using Kernel Streaming or third-party audio paths like ASIO which allow unmixed audio streams and lower latency. Windows 98 also includes a WDM streaming class driver (Stream.sys) to address real time multimedia data stream processing requirements and a WDM kernel-mode video transport for enhanced video playback and capture.